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A
surface typically represents the boundary of a solid object in 3D space (R3).

We say a surface is a 2D*topological manifold (two-manifold)*,
meaning that at a point on the surface, we can define a local coordinate patch on
which a two-dimensional coordinate system is defined.

For example, the surface of the earth is a two-manifold, with positions described by latitude and longitude.

In computer graphics, there are different ways to represent a surface. In computer games, the typical approach is to model a surface as a collection of polygons (normally triangles).

We say a surface is a 2D

For example, the surface of the earth is a two-manifold, with positions described by latitude and longitude.

In computer graphics, there are different ways to represent a surface. In computer games, the typical approach is to model a surface as a collection of polygons (normally triangles).

High

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