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Deletion of textures
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Domain
:
14
Description
To delete texture objects, use:
glDeleteTextures( n, *texIds );
n
is the number of texture objects to be deleted
texIds
is an array of texture object identifiers to be deleted
This will free VRAM on the graphics card.
Importance
High
Súvisiace pojmy
:
Nadradený pojem
:
Applying textures in OpenGL
Susedné pojmy
:
Generating a texture ID
Image data
Texture binding
Transfering the image to VRAM
Texture parameters and sampler objects
Texture mapping: client setup