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Geometry shader - input and output primitives
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Domain
:
14
Description
Input primitive types include
points
lines
triangles
lines_adjacency*
triangles_adjacency*
Output primitive types include
points
line_strip
triangle_strip
* used to access vertices of neighbouring primitives
Importance
High
Súvisiace pojmy
:
Nadradený pojem
:
Geometry shader
Susedné pojmy
:
Geometry shader examples