seen before that aliasing can be detrimental during rendering.
and anisotropic filtering help considerably in rendering high quality texture
mapping with minimal aliasing. However,
aliasing can still be visible on renderings, particularly along primitive
we said before, aliasing results from undersampling a signal.
the case below, the signal is a triangle with well defined edges. However,
the set of fragments on the screen do not have enough resolution to capture the
fine detail of the edges. This results