Instead,
one can render multiple samples around a fragment being rendered. The number of samples is configurable, as
well as their locations.
Multi-sampling
anti-aliasing (MSAA) generates several fragments with slightly different
sub-pixel locations, and averages the result.
MSAA
runs the fragment program
just once per
fragment rasterised.
The
locations are pseudo-randomly positioned throughout the pixel region.
Source: AnandTechNo multi-sampling vs. 8x MSAA (Zoomed 200%)