Many
of the stunning special effects in computer games are implemented using a
particle animation.
A
particle animation is simply a collection of particles (point masses) that move
in 3D subject to various rules.
Often,
these rules are based on some sort of physical simulation.
Particle systems are
collections of particles
-
Particles
are usually rendered as a collection of billboarded sprites or graphic objects
(e.g., spheres, cubes, points, etc.)
- Used
to simulate complex phenomena like fire, smoke, sparks, magic spells, clouds
- An
emitter is
the source of particles in 3D space and sets the initial parameters of each
particle (velocity, colour, etc.)
- Particles
move based on physical simulation
- Particles
change over time: fade
out,
changing their colour and alpha value