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Rasterisation (object order)
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Domain
:
14
Description
Projects each 3D object from scene to image plane
3D polygons project to 2D polygons
2D polygons filled in (rasterised)
Typically used in computer games, as this method is very fast, supported by GPUs.
Importance
High
Súvisiace pojmy
:
Nadradený pojem
:
3D rendering
Susedné pojmy
:
Ray tracing (pixel order)
Radiosity (global illumination)
Volume rendering