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3D coordinates
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Domain
:
14
Description
Typically we use [x, y, z]T to represent a point in 3D space. The 3D coordinate system provides the origin and axes. Typically one uses a right-handed coordinate system when programming OpenGL (the exception is the camera).
Importance
High
Súvisiace pojmy
:
Nadradený pojem
:
Coordinate systems
Podradené pojmy
:
Right hand rule
Susedné pojmy
:
2D coordinates