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For 3D coordinate systems, *right hand rule* requires the z axis
to be oriented in the direction your thumb points in after orientating your
hand along the x axis
and curling your fingers towards the y axis.

The right hand rule is used to define orientation (winding) of planar objects.

For rotations, if you put your right thumb along the axis of rotation, your fingers will curl around in the direction of a positive (anti-clockwise) rotation.

The right hand rule is used to define orientation (winding) of planar objects.

For rotations, if you put your right thumb along the axis of rotation, your fingers will curl around in the direction of a positive (anti-clockwise) rotation.

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