OpenGL deprecation
Description
- Over
the years, functionality kept being added to OpenGL, to the point where it
became rather bloated.
- In
2008, OpenGL 3.0 was released. In this
version, older OpenGL methods were deprecated, and only the newest and best
(fastest, flexible) ways of rendering were kept.
- In
2009, OpenGL 3.1 was released. In this
version, all deprecated functionality was dropped from the OpenGL core.
- However,
there is a lot
of
legacy code in existence. Rather than
make all these applications obsolete, OpenGL supports a compatibility
context where
deprecated functions are still available.
- Modern
OpenGL programming does not use these older deprecated functions.
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